<aside> 💡 Design Project 4 was very unique in itself, it was the first time where we were the ones picking one of two patients. We chose Cheryl who has been living with Multiple Sclerosis for many years. Cheryl has a very active lifestyle that loves to go on long walks, but is limited by her foot drop, and cannot perform many other tasks such as enjoying a game of soccer with her grandchildren. As a team, we decided to tackle Cheryl’s foot-drop and hand dexterities in the form of shoes. Our device would enable Cheryl to once again return to her active lifestyle, whether it’s going on a long walk or going camping, our product would ensure that Cheryl can safely navigate her way anywhere anytime.
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Generic shoe mechanism that aids in countering foot-drop [14]
The last design project was super exciting, meeting my team for the first time was amazing, we instantly kicked off introducing one another. We then went through the usual of appointing roles, I was once again the subject matter expert for this design project.
Milestone 1 was unique as it was not like the usual design studios, rather it was a client visit for Cheryl, during this client visit, we took note and asked questions on Cheryl’s condition, weaknesses, and other factors that could help us develop a significant product for her.
Team07_DP4_Milestone1-combined.pdf
During Milestone 2, we developed a list of Cheryl’s disabilities in performing tasks, using this list we each chose and brainstormed that specific task and drew a concept sketch. After drawing the concept sketches, we all compared and explained our ideas with the help of a baseline concept table. With those results we narrowed it down to two ideas, a tracker computer program, and a shoe design meant to tackle foot drop.
Using our two ideas from last meeting, we settled on a tracking computer program in which we had to create low-fidelity prototype. For this meeting we had mentors and TA’s informing us on an outside opinion and things we could improve on. Most of their concerns were on the feasibility in programming an app, as well as the usefulness of having an app compared to other physical prototypes.
This gave us a much better understanding on our prototype and potential switches and next steps in our final product.